Sunday, May 15, 2011

State of the Steke Address

My fellow gamers, first I would like to thank the two of you for reading this web-zone. Your patriotism to Steke the Geek is admirable, although likely misplaced. I am deeply regretful of my inability to post anything for the past quarter of a year. One of you may believe that it was a result of how bad Super Mario Bros 2 is. While the craptasticness of that poor excuse of a Mario game may have crushed a weaker gamer’s soul, rest assured that I survived and have moved on to better things.

It turns out that deciding, on a whim, to go back to college is taking a bit more of my time than I anticipated. As a result, gaming for this fiscal quarter has been down. However, some slight progress was made. So, let’s get to it! To save some time, we’re going into the Rapid-Fire Bonus Round!

Round 1: Soldner X and Soldner X-2


A long time ago there were these awesome games that we used to call shooters. This was before the host of crappy military/space-marine first person shooters stole that name for their own. No, this was when the 2-D, side-scrolling space shooter held the title. Unfortunately, this genre is all but dead. Occasionally, a new 2-D shooter crops up, but they are few and far between. And the ones we do get are all too often eastern bullet-hell imports that are essentially impossibly unless you happed to by Jimmy from The Wizard or Japanese.

Bullet Hell: I'd last 3 to 4 seconds; Japanese schoolgirls last 45 minutes, playing one handed while talking on their cell phones


Fortunately, for us non-Japanese, non-savant gamers, we’ve been given Solder X and its brilliantly named sequel Soldner X-2. Since this is the Rapid-Fire Bonus Round (RFBR?), here’s the quick and dirty:

A) These games are awesome
B) Yeah, they’ve got some glitches, but nothing you can’t overlook as they are independently produced games for dirt cheap.
C) The gameplay mechanic has greater depth than ‘just hold down the fire button,’ which leads to a surprising amount of strategy and requires a little bit of forethought
D) Soldner X-2 is a game with ‘X-2’ in the title that I actually want to play

And one I do NOT want to play


E) They are graphically stunning, with lots of pretty colors
F) The Challenge Mode in X-2 is addictive, time consuming, and tons of fun
G) Did I mention these games are awesome?

Yeah, so I liked them.

Round 2: Vanquish

For some reason, Vanquish appealed to me when I saw the initial previews. It completely isn’t my type of game: third person shooter, standard cover mechanic, Gears of War clone in a Halo type setting. It’s all very, um, average. It wasn’t necessarily bad and I had fun… it was just rather unremarkable. The only thing that sort of sets it apart from the other bajillion games just like it is the suit mechanic. Your suit has several unique features that can greatly aid you in battle. Most notably is the ability to go into matrix style bullet time, which actually allows me to aim somewhat effectively (because otherwise, I can’t hit shit). A futuristic action game with a bad-ass protagonist in an awesome suit? Yeah that reminds me of something else I would rather play…

Hint: It starts with 'M' and ends with 'etroid'


Round 3: Muramasa: The Demon Blade

I love Muramasa. Everything about this game oozes style. The beautiful watercolor style graphics, the distinctly Japanese character and level design, the sub-titled and not-dubbed over Japanese voice acting; everything adds to an overall world in which the player can truly become lost.

Style...


There are two different story arcs to play through each with unique main characters and sets of weaponry. This adds a nice bit of replayability, but beyond an additional difficulty level unlocked upon beating the game and optional Monster Lair battles, there isn't a lot gameplay-wise to bring a player back. What will bring me back for future playthroughs is the presentation. Yeah, the game is fun, but the shear awesomeness of the game's style creates an overall experience that makes me want to replay it.

Even More Style...


Round 4: Mortal Kombat

One reviewer of Mortal Kombat mentioned that no one seems to be able to review the game without reflecting on their own personal history with the series. I don’t think I can break that pattern. I essentially grew up playing MK 1 through 3. I followed the mythology and read the strategy guides. I loved the series and that affair culminated with MK3. Patrick Curtis and I used to rage against each other in MK 3 on his Sega Genesis all those years ago. Smoke and Sub-Zero were our main guys and we would go head to head for hours.

While the past-Steke I just described is who this game is made for, the true genius behind Mortal Kombat is how accessible it is for newcomers. MK virgins don’t have to worry about not knowing the moves: in-game tutorials; the availability of move lists in the pause menu; and the switching of primary characters in the story and challenge modes all combine to give a comprehensive introduction to the game mechanics. Additionally, the story mode (in a fighting game!? and it's actually good!?) cleverly retells the story arc of MK 1 through 3. This eliminates the burden of trying to understand the increasingly convoluted mess that became of the MK storyline through the later games. For us old-schoolers, the new story has plenty of nods and connections to the previous games, which makes me very happy.

Soooooo Awesome!


The total package for Mortal Kombat is incredible. The story mode is challenging and takes maybe ten or so hours to beat, there is standard arcade ladders (like traditional fighting games), 2v2 matches are now included (and implemented very well, not just a throwaway add-in), the challenge mode is a 200 level tower with a ton of variety, there are numerous unlockables (of which most are worthless, except for the alternate costumes and additional fatalities), and the online component is implemented better than every other fighting game I’ve played.

So, I guess you could say I liked it.

And that brings us to the end of the Rapid-Fire Bonus Round. Some good games have been played, and all of them way better than Mario 2. I suppose that my faith in humanity has been somewhat restored.

State of the Steke:


From now on, I’d like to finish every gaming post with the State of the Steke. This is just a quick breakdown of my games owned to games beaten. After all, the whole point of this (pointless) blog is for it to track the journey through my very substantial backlog of games.

Games Owned: 303
Games Finished: 120
Percentage: 39.6%
Progress to Date: Abysmal