Showing posts with label Rants. Show all posts
Showing posts with label Rants. Show all posts

Wednesday, January 5, 2011

Currently Playing: Super Mario Bros. 2

Throughout the storied and diverse history of Mario games and his numerous spinoffs, there certainly is a wealth of fantastic games. Few would argue with the supremacy of Mario 3 near the top of all-time greats. Additionally, there are lots of games that don’t quite fit the standard Mario mold: there’s Super Mario Sunshine, or Yoshi’s Island or, heck, Dr. Mario or Mario Kart. These are good games for sure, they just are Mario’s stepchildren from that ‘other’ marriage; the ones the courts say he has to include as part of his lineage and pay monthly child support to.

Then there is Mario 2.



If Sunshine is Mario’s stepchild, then Mario 2 is the incoherent drunkard on Jerry Springer who is trying to find out who his real father actually is, then ends up throwing a chair at Kid Icarus.

'E's Yer Beby!'


Honestly, I’m surprised that Mario (and Nintendo) weathered this disaster with such grace. Then again, I only vaguely remember Mario 2 from my youth. I mean Matt, the spoiled, only-child who lived down the street, had it. But I only remember actually playing it once… and I thought it sucked, and this was before we used even knew what ‘sucked’ meant.

Mario 2... sucks?


No, for my friends (and everyone I knew in general), Mario 2 was simply never mentioned. We went straight from Mario to Mario 3 (and what a glorious leap that was) and left the second installment by the wayside.

Even when I finally got the game from a thrift store, or garage sale, or other such used-goods emporium, I never played it. I felt it necessary to own, but never bothered to actually play it… until now.

And now I know why.

This game flat out sucks, and I hate it.

Yes, I know that I already said that. Hey, I’m an unoriginal bastard. But the reason, I said it again, is because I say that exact same line numerous times whenever playing the game… because it sucks, and I hate it.

Alright, alright, I know the game actually received strong reviews and was the third best selling NES game (thanks, Wikipedia!), but that doesn’t change how I feel about it (Spoiler Alert: it sucks and I hate it).

And here’s why.

1. Play control is balls. Control of your character is very ‘floaty.’ No, I don’t mean how Luigi and Peach have an inherent float in their jumps; I mean the inertia of your character lags. It’s like being in an Ice World in any other game: you slide all over the place. This game is difficult, not because of tricky platforming (I’m looking at you Lost Levels) or because of challenging bosses, but because the controls are down right atrocious.

2. It’s buggy as hell. Enemies have the tendency to vanish, for no reason. Sometimes, I’ll go to jump on the top of a wall and I’ll land on the side of it just below the top.
Other times, I’ll do a blind jump to a platform that I know is there, only to find that this time, the game decided to not include it, just to remind me that I hate it. This just scratches the surface, I challenge anyone to play through a game of Mario 2 and not experience some sort of glitch or bug. It’s ridiculous.

3. Mario 2 looks like crap. The levels, graphics, and visuals are generic and boring. And what’s with the whales in the Ice World? They look more like building blocks that spout radiator fluid than whales. Oh, I know it’s supposed to be a dream world and everything, but what the hell is this shit? I walk into a bird mouth at the end of each level? Uh, what? I mean, this is supposed to be a Dream World, why not go all out? Make this thing crazy. Make it way out there. Get freaking creative. This isn’t a dream world, it’s bland world. If this wasn’t the 8-bit era, the entire thing probably would have been rendered in five shades of beige.

Who knew that Mario 2 had its own Exit


I can’t wait to beat this shit and get it over with. I’ve been playing maybe a run-through a day for about a week and can now consistently get to the final boss, so it’s just a matter of time. I want to put Mario 2 behind me and never look back.

This game seriously sucks and I hate it.

Wednesday, June 16, 2010

E3 Wrap-Up: Part 1

Well E3 is wrapping up its third day and after spending way too much time watching a bunch of live videos streamed in dubious quality, I thought I’d give my view of the different press conferences, announcements, news, and the like.

Before I start, I do want to say that this is the most invested I’ve ever been for E3. In the past, I was content to watch the videos at my leisure in the weeks after the event. I was fine with the various internet gaming personalities I follow let me know what was good, bad, and ugly. But, for some reason, that was not the case this year.

Let’s get to it.

Microsoft

I try my hardest to not be a console fanboy. I recognize there are very good games on all systems and that capability-wise each system has strengths and weaknesses. Having said that, Microsoft has absolutely zero nostalgic value for me. I grew up on Nintendo consoles and was a rabid PS1 fan, so those companies already have a strong standing with me. Xbox however, never really clicked with me, so Microsoft needed to work pretty hard to impress me.

They didn’t.

Some of the games they showed really did excite me, but not enough to convince me to buy a 360. Plus all the crap with Kinect really just baffles me. I understand the whole ‘casual’ market approach and some of the Kinetic capabilities are impressive, but I don’t understand how controller-less game play is going to work for a majority of games.

Let’s get to the games. For each announcement, I’ll give the Pre-E3 Stake Hype Level, then my Post-E3 Level, as well as a few notes on what I thought.

Call of Duty Black Ops
Pre-E3 – Ambivalent
Post-E3 – Positive
- The trailer looked great and gave me a favorable view of the game. However, not being an FPS fan means I won’t be buying this.

Metal Gear Solid Rising
Pre-E3 – Only vaguely aware of it being a thing
Post-E3 – Very Impressed
- At the start of the announcement, I think my impression of MGS Rising was verging on negative. Even through the start of the trailer, I was skeptical. Then, they started to show how the player can control the angle to swing the sword and cut up the enemies in all sorts of different ways. That was incredible and really made me want to play it.

Gears of War 3
Pre-E3 – Ambivalent
Post-E3 – Mildly Positive
- I played through a majority of the first Gears while hanging out with a bunch of friends one weekend. It was a very enjoyable, good looking game. Not really memorable, but good destruction and mayhem fun. This looks more of that.

Fable 3
Pre-E3 – Negative
Post-E3 – More Negative
- This looks like crap. Did anyone really play the first two? Maybe I’m missing out on the gaming experience of a lifetime, or maybe this is just a mediocre franchise. This announcement really needed to wow me, but instead failed miserably.

Codename Kingdoms
- Uh, What? Am I missing something here? What the hell is this?

Halo Reach
Pre-E3 – Negative
Post-E3 – Excited, then sort of let down
- I was firmly in the ‘Need to let Halo Die’ camp prior to E3. I believed that ODST and Wars were the death knells of the once great franchise. Then I watched the gameplay footage of the beach combat and got all sorts of hyped. This is a game I would love to watch someone with mad shooter skills play (instead of play myself, which would just result in giving me a headache). But, then it went into some sort of space combat sequence. Wait. Space combat? I know I should be all excited that they are trying something new, but it just didn’t sit right with me. Doesn’t the Halo universe have, I don’t know, pilots for that sort of thing? Apparently human military operations in the future fail unless a Spartan is involved with every single aspect. Everyone else in the military is simply cannon fodder to keep the enemy busy until a Spartan rolls in.

Kinect Homepage
Pre-E3 – Negative
Post-E3 – Very mildly positive
- This is about the only thing from Kinect that I like. The ability to tell the Xbox what to do is pretty darn nifty. I did think it was odd that in order to select a menu item with your hand you have to hold it over the onscreen button for what seemed a fraction of a second long to be intuitive.

ESPN exclusively on Xbox 360
Pre-E3 – No clue this was going to happen
Post-E3 – Extremely positive
- This was a dang good idea, brilliant marketing. I can see this really taking off.

Kinectimals
Pre-E3 – No idea this exists
Post-E3 – Trying to forget that it exists
- Skittles needs to be shot by a group of poachers.

Some Kinect Sports Pack that I’m too Lazy to Find the Name of
Pre-E3 – Had a feeling that they would do something to copy Wii Sports
Post-E3 – Ugh
- Do you remember the Nintendo Power Pad? Remember running in place on that crappy plastic tarp? Yeah, nearly two decades of technological advancement and millions of dollars in investment later and you get the same thing. This time you just don’t have to use a tarp, but you still look like an idiot.

Every other Title with Kinect in the Name
Pre-E3 – Didn’t care
Post-E3 – Still don’t care
- I guess there is a market for this crap. Obviously, the Wii has sold a metric buttload of consoles based on a similar assortment of plastic junk. I just don’t get it I guess. Plus why do all motion control games look like shit? I guess, the big bosses think that the game is for a casual audience, so why put the effort in to give it great graphics. Whatever the reason, its bullshit.

Dance Central (see above)

Star Wars
Pre-E3 – Surprise announcement
Post-E3 – Very skeptical
- See, this is one of those games that I want something in my hand. I want to hold something the general shape of a lightsaber, not just swing around clenched fists. I have a strong feeling this is going to suck balls. Plus, graphically it looks like a Wii game (which I don’t have a problem with . . . on the Wii, but if it is going to be on an HD system, it better at least look good, even if it plays like shit).

Forza
Pre-E3 – Ambivalent
Post-E3 – Negative
- I guess my big issue is that if I’m using my hands to control the steering wheel with Kinect, how do I brake or accelerate? I NEED ME SOME BUTTONS.

Xbox 360 Slim
Pre-E3 – Suspected it was coming
Post-E3 – Ambivalent, I guess
- This is a fantastic marketing ploy, it will increase 360 sales, but it isn’t convincing me to become a 360 owner. I think my viewpoint would be a bit different if I had just been given a free one, just like each member of the audience. That just served to piss me off. People whose job it is to play videogames and many of whom have access to nearly every console they desire at their place of work shouldn’t get the damn thing for free. Microsoft was catering to the wrong audience, had they devised a way to give a bunch away for free to the general public, now that would have built a bunch of support.

All in all, the Microsoft Media Event was kind of underwhelming. It’s sad that the most exciting thing about a gaming expo is the unveiling of a partnership with ESPN and that a bunch of dudes who already have Xbox 360s just got free new ones.

Lame.

Sunday, May 9, 2010

Just Beat: BioShock

…And by ‘just beat,’ I mean ‘I beat it about a week ago.’

I’m a little bit behind in blogging lately. The past few weeks have been unusually hectic for me. For a while, I shifted over to some of my other dork hobbies to try and get some work done on several long term projects.

A Model, Idiot?

I finally finished a couple of models that I have been (sporadically) working on for quite some time and also made some progress on a huge Lego work-in-progress that I have been building for, oh, nearly ten years. One would think that I would have long since tossed in the towel on such an unsuccessful project, yet there it sits on my Lego table in various stages of construction. I guess it just shows how stubborn I am.

I was also pretty busy this week with some ups and downs in my personal life and now I’ve been hit with a pretty heavy sinus infection and soar throat. Currently, I’m using a very powerful drug: pretending-I’m-not-that-sick. Hopefully, my liberal dosages of imagination can help prevent me from paying any doctor bills. Either that, or it will give me pneumonia, but that’s cool too.

Before getting to my thoughts on BioShock, I feel like I need to tell a quick story.

About a week or so ago, I went into my neighborhood unfriendly Game store that also has Stop in its name. (No, not the one out by Target, the one in the mall. I like the one out by Target. At least I like it as much as one could actually like a member of this chain, mainly because one dude that works there is cool, knows his stuff, and one time made fun of the DS Imagine Series with me.) Anyway, back to the evil store in the Mall. The main girl that works there is this enormous, nosy lady that takes the promotion side of her job way too seriously. Apart from doing a really good Jabba the Hutt impersonation, she also is the role model for all annoying video game store employees.

So, the other day I was walking through the store, with a mild interest in buying Infinite Space for the DS. I was the only person in the store and she hefted herself across the room to ask: ‘So, what systems do you play on?’

To which I responded (in an attempt to end the conversation), ‘Oh, pretty much all of them.’

‘Ah, a fellow gamer,’ Jabba the Hutt growled, ‘What kind of games do you like?’

I thought for a moment, then hit back with something that I knew would send her back to her lair behind the counter, ‘I hate them all.’

Mission accomplished. She slithered away, mumbling under her breath. Triumphant, I took my time looking through almost every game in the store before leaving without buying anything – Infinite Space wasn’t in stock.

The mighty Jabba bids you welcome and will gladly pay you the sum of 20,000. He also wants to know if you would like to preorder the next Madden game


So, what’s the point? Later on, I was thinking back to that fairly bold statement and came to an uncomfortable realization: it’s kind of true. These days, I find fewer and fewer games that I actually like. I find flaws in everything and end up nitpicking otherwise good games to death. One would wonder if I even enjoy video games.

Now, with my perpetual pessimism (and utter hatred of First Person Shooters) in mind, understand how profound this next statement is:

I love BioShock, it’s freaking Awesome.

Not to say that there aren’t flaws. It’s just that the flaws are so inconsequential that even my ass-hole-ish self can overlook them and completely enjoy the game.

It should come as no surprise that BioShock is a great game. I’m not the first, or even the thousandth person to say so. But the fact that I, an ornery, anti-FPS, bitter old gamer actually likes it says a lot about the quality of the game.

...


Okay, since you asked, here are the very minor issues I had:

1 – The sound was a bit off. A lot of times when receiving transmissions from Atlas, Ryan, Fontaine, etc, the transmission would be drowned out by the sounds from the game, making it hard to hear the information they were giving you. There is probably a way to adjust this in the options, but I didn’t take the time to look, as it didn’t bother me all that much.

2 – The Hack button is the same as the Eve Hypo button. Infrequently, I would rush a turret, stun it with electricity, then (being in a hurry), I would mash the hack button, only to instead use an Eve Hypo. In the meantime the turret would come back to life and start to inject an unhealthy amount of ammunition into me. Inconvenient yes, but it is more likely that this is a reflection of my own weak skill at FPSs rather than a game flaw.

3 – The different levels almost got formulaic. Go through that door to advance, but wait! The door is blocked and you need to do some sort of side/fetch quest through the entire lever to gain access. But even this was okay, as the various quests were for the most part unique and forced you to interact with some of Rapture’s more unusual denizens.

Really, that’s about it. The odd thing is that, much like Uncharted, I don’t really have the urge to replay the game, even with the carrot of seeing a different conclusion if I harvested rather than saved all the Little Sisters. Maybe I’ll go through it again down the road, but currently, it’s going back on the shelf.

Monday, March 29, 2010

Just Beat: Super Turrican

Most of the time, when perusing the used game section of a secondhand store or pawn shop, I use my keen ‘Nostalgia-Sense’ to spot games that I might like. Most often, I read through the games stacked chaotically in a glass case towards the back, and just look for a title that perhaps I rented a few times way back when, or played at a friend’s house, or maybe read about in Nintendo Power, or even simply heard on the playground that it was a good game. If I see something that meets those criteria, I usually pick it up. Granted, I’m still disappointed now and again, but it beats the heck putting energy into something like researching a game before buying it.

Super Turrican only barely meets the above requirements. Somewhere, on the periphery of my childhood videogame memory vault, there is a vague recollection of recognizing the name ‘Super Turrican.’ Unfortunately, the memory is so vague that I neither know where I heard it from, nor if it was any good. I think my sole reference may have originated from an episode of Nick Arcade, but I’m unable to find a coherent list of games that the show featured.

Regardless of where I heard of it, something in my head linked Super Turrican with being a pretty good game, so I recently picked it up. In theory, this is a game I would love: 2D shooter, with large and vaguely non-linear levels, lots of weapons and powerups, some difficult platforming, and tons of secrets to uncover. This game has all the necessary ingredients for an instant classic and there is a large, devoted fan-base out there championing the original games (for Amiga, C64, Mega Drive/Genesis, NES/SNES, to name a few). There is even a significant movement to release the nearly finished, but never published, final game of the series on the Virtual Console.

However, while the devoted fans may cry foul, I say that this game fails in almost every respect. Not that it does anything really wrong, it simply doesn’t really do anything right. The entire time playing it, all I wanted to do was play Contra 3, even from before pressing start… with the intro.


Starting out, the camera pans down through an overly colorful and star-studded sky. The term ‘bejeweled’ comes to mind. The top portion of a planet comes to dominate the bottom of the screen. It’s an inviting world with swirling lime green and pink clouds, it looks more like a mix of sherbet at Baskin Robins, than a planet.

Text types across the bottom:
Stardate… 2751-11
Planet… Katakis
Class… Mostly Harmless

Uh, what? Is it November of 2751? Does anyone actually have good reasoning behind how stardates work (I’m looking at you Star Trek)? And, what the heck does ‘Mostly Harmless’ mean? What sort of planet classification system is this? Is ‘Mostly Harmless’ right below ‘Partly Boring’ and right above ‘Entirely Apathetic’?

Anyway, cut to the rear view of a generic looking spacecraft. We never see any other aspect of this craft, other than the aft view. The narration continues, ‘Lonesome, the Avalon 1 glides through the outer reaches of the galaxy.’

Okay, I don’t think that ‘glides’ is the verb I would choose for this picture. Perhaps ‘careens’ would be a better word choice, as the crew has obviously been drinking heavily and the pilot is having a hard time staying between the lines.

Flash back to 31 Flavors Katakis, which now is in the grip of a gargantuan person that looks like the artist got confused as to whether he was supposed to draw Shredder or Galactus. The narrator, who recently learned how to (poorly) use a thesaurus, states, ‘Suddenly, with a flash of destruction, the evil forces of The Machine conquer Katakis. Brutally, they freeze the people of this peaceful world in eternal enslavement.’

Wait. Is that Mutant Shredder-Galactus-spawn supposed to be ‘The Machine?’ He doesn’t really look like a machine. And, if he is so huge (as the image shows, he is clearly gripping the planet in his hands) and powerful enough to unleash a sudden ‘flash of destruction,’ why would he want to conquer a worthless planet that is classified as ‘mostly harmless?’ Additionally, what good are frozen people as slaves. I suppose they will last a really, really long time (or eternally as the narration suggests), but they really won’t be very productive, you know, being frozen and all.

We return again to the rear of the Avalon 1 as it hobbles through space under direction of its inebriated pilot, ‘Justice! The cry of a billion souls floats through space and. . .
. . . Finally reaches the Avalon 1.’

Good thing Obi Wan Kenobi is onboard the Avalon to feel the disturbance of the force, otherwise I’m not sure how exactly the crew would receive the cry of all those souls floating aimlessly through space.

The camera shows the spacecraft speed off into the distance. Then we cut back to Katakis. Fortunately, The Machine has wandered off, most likely due to Katakis being a pretty boring place, you know, with everyone being frozen and all. The Avalon, then rolls crazily to the right as the sloshed pilot sets a collision course for the landing site. The text continues, ‘Approaching Katarkis, the brave fighters of the U.S.S. Freedom Forces. . .
. . . Slip into their Turrican Assault Suits, ready to risk their lives for the innocent.’

I love how in science fiction, whenever a writer is trying to make a ship or something sound militaristic and important, they title it the ‘U.S.S. Something Epic.’ Seriously, do any of those writers understand that those letters stand for United States Ship? And to even more confound matters, we already know the name of the ship is the Avalon 1. So, what the heck is the U.S.S. Freedom Forces? Given the context, it sounds more like a branch of the military, or perhaps a special forces unit, which makes even less sense. Even more ridiculous is that these hardened solders ‘slip’ into their mech suits that contain, as the back of the box states, ‘the firepower of an entire army.’ Yet, it sounds so luxurious, ‘slipping’ into these suits made for war. They might as well wear them as pajamas if they’re so comfy.

And then we cut to a climactic image of the Turrican Suit! It looks like the designers took samples of all the best mech-suit designs out there: Samus Aran, Mega Man, Ropocop, the Transformers, you name it. Once collected, they then removed all the cool parts and blindly jammed the remaining crappy pieces together to form a disjointed, impractical suit of WTF. Oh, and the background is a bunch of blurred colors flashing by. Why? Because it’s EXTREME!

It has occurred to me that I may be overly harsh on the introduction. Many games’ openers range from oddly curious to outright ridiculous. Take Contra 3’s opener which is nearly as bad. Crappy Arial font scrolls ‘The Alien Wars begin!’ across the screen and a poorly rendered Arnold Schwarzenegger and his Look-Alike-Minority saying, ‘It’s time for revenge. Let’s attack aggressively.’ (Fortunately both Arnold and his African American Clone are sporting pretty hardcore headbands, otherwise they wouldn’t stand a chance)

However, I posit that Super Turrican’s introduction sets the tone for the entire game. Nothing quite adds up in it. For example, The Machine, or the Shredder-Galactus hybrid, never makes an appearance in the game. The end boss is basically the Queen Alien from Aliens. What the heck happened to the huge, planet clutching samurai dude? And what about all those frozen slaves? You never rescue any of them, nor even see any indication whatsoever of their existence.

At least in Contra, you end up fighting the floating face you see in the opening. Likewise, you participate (and attack aggressively!) in the war against the Aliens. It even alludes to other human resistance/military acting in said war: a bomber napalms the infested city in Level 1 and an attack helicopter fires missiles at the huge battleship in Level 4.

Having made it through the Intro and actually started Super Turrican, I was completely unimpressed. Again, I reiterate that nothing was blatantly wrong: the controls fairly tight, the graphics distinct, hit detection solid, and the levels vaguely fun. But, the game refused to do almost anything truly right.

For example, why can I only fire to the left or right? The last game I played with a similar limitation was the original Metroid and that was, what, 1986? Super Turrican was published in 1993! To further compound this curiosity, one of the auxiliary weapons, the Freeze Laser, can fire in a complete 360 degree arc. I will grant, that I rarely desired to shoot other than horizontally, as the 360 range of the Freeze Laser and various gun powerups made up for the inadequacy, but the question of ‘why?’ remains.

Another adequate, but unimpressive feature were the graphics. The game makes use of the SNES’ ability to produce a huge variety of colors as well as mode 7 graphics. However, the color combinations prove too garish, bright, and overly colorful, which ultimately portrays the environments and enemies as almost childish. Compare the color choices of Contra 3 or Super Metroid to those of Super Turrican and you will see a richer color pallet with deeper tones and consequently a more mature feel.

The gameplay mechanic also left me wanting. While I am aware that the variety and style of weapons has been around, with little variation, since the original Amiga/C64 version, I still feel that it lacks refinement. The variety of secondary weapons seems a bit thrown together. Apart from the main gun, the Turrican suit can be used to stomp enemies (Mario style), it can roll into a quasi-invincible ball that lays mines (ala Metroid), the Freeze Laser temporarily freezes most enemies and has a 360 arc of fire, and there is a super attack that fires a wide beam horizontally in both directions. About half of the weaponry gives the impression that it was very loosely designed; that there was not much thought into the purpose and capabilities of the weapons, rather they were added simply to give the player options.

If the designers allowed the main gun to be targeted in 8 directions, allowed the player to switch between using the standard gun and the freeze ray (say with a press of the X or R button), combined with perhaps one of the super weapon/mega bomb attacks, the player would have had very similar capabilities, but with a much cleaner control scheme.

Finally, when I reached the final set of levels, I felt almost betrayed. The design of the enemies and level overall is a copyright infringement rip-off of the Alien trilogy and to a lesser extent the final levels of the Contra games. Seriously, Face Huggers popping out of eggs and latching onto your face; Aliens running around; and Alien heads dripping spit are the platforms of the level. The walls and platforms composed of alien body parts mimics Contra final level design. When playing through a game, I should not be reminded of another game, a better game, a game I would rather be playing.

There are other items that rubbed me wrong as well. These were simply poor design choices that, in no way, break the game, but added to the unremarkable feel.
- On the game start screen, the Select button doesn’t move between ‘Start’ and ‘Option,’ instead, it starts the game
- In some levels, the time limit can be fairly brutal, granting very little time for exploration or mistakes. This would be fine if it was standard, but some levels have strict limits, while others provide excessive leniency
- The bosses are few in number and almost comically easy to boot. I died maybe once on a boss and I think it was because I was trying to eat a PB&J sandwich and fight him at the same time

I will grant this game one concession: the music is outstanding. No howevers, no buts, no extenuating circumstances here. The musical scores are amazing. Each track perfectly fits and reflects the specific environment or level for which it was composed. Well done.

My final conclusion for Super Turrican is, unsurprisingly, that apart from the music, I am entirely unimpressed. If you played this back in the day, you will most likely have a different view, due to your nostalgia goggles. However, when presented with it for the first time, it definitely has not aged well and is average in almost every respect.

Thursday, February 11, 2010

Currently Playing: Final Fantasy XII – Part 2

Holy balls. Does this game ever end? It’s like the freaking NeverEnding Story, except this time, the Princess has a name and there isn’t a luck dragon.

Fran, if Jim Henson had been in charge of character design


Right now, I’m crushing through the 60 hour point and if I had to guess, I’d say I'm at the halfway point. Maybe the two-thirds point, but that’s pretty dang optimistic.

Part of the reason I have no idea how far along I am, stems from the plot not really increasing in tension. Oh, sure, political intrigue

Want a sophisticated, complex plot? Don't forget to add a crappy translation to really bring it all together.

can be awesome. I’m a huge fan of political thrillers. But, just because it’s political in nature doesn’t really mean that it’s mature or intellectual, or even good for that matter. If I want a Final Fantasy with some serious political intrigue, backstabbing, plotting, and manipulating, I’ll stick with Tactics (which also happens to be one of the best games of all time).

Anyway, the plot fails to build in tension largely due to the expansiveness of the game. The game gives you five minutes of plot and someone telling you where to go next. Five hours later, I finally get to the designated location, fight through a mine (or something equally generic), then get the next five minutes of plot.

Don’t get me wrong. I love sidequests and having cut my teeth on the original Final Fantasy, I don’t really mind grinding either. But, when I take off to do the available sidequests and it takes in the neighborhood of 5 to 10 hours to complete them. Now that’s bullshit!

Take hunting, for example. I like doing the hunting quests, they pit me against some stronger-than-average monsters and I sometimes get good loot from beating them. It gives a pretty satisfying sense of accomplishment. But, let’s look at the time required to finish each hunt.

First – Go to a bar and look at the bills for available hunts. After selecting one, it will direct you to talk to a specific person, who usually resides on the other side of the continent.

Second – Go talk to the person indicated and accept the hunt. They will give you a fairly obvious hint of where the monster can be found, if not its outright location. Oh, and in case you’ve played through the game before and know where the monster will be found, you still can’t skip this step: the monster won’t even appear until you’ve talked to the poster of the bill.

Third – Find the monster and beat it. Most of the time, this is fairly easy as all the running around and talking to people has a nice added bonus of leveling up your characters, but on rare occasion, there might be a tougher battle.

Fourth – Go back and talk to the person who posted the bill. Seriously!? I have to walk my ass all the way back there just to get my loot? I couldn’t just, I don't know, get it from the monster when it dies? Ridiculous.

Okay, I get it. It’s more realistic this way, kind of like getting loot from monsters instead of money. Yeah, I know a vulture shouldn’t drop a bunch of cash, but it sure beats the hell out of going to a store and spending several minutes selling all the random items I collected during my 30th circumnavigation of Ivalice. All I’m saying is that I would gladly sacrifice a bit of realism for a little bit more time economy.

Like I said, I like doing the side quests and roving all over Ivalice. The problem is that all this filler takes away any tiny bit of tension that the plot is trying to build.

Whatever. Back to it I guess, maybe I'm further along than I think.

Oh, and I totally know that I can teleport from the red save crystals. Doesn't help all that much though.

Tuesday, February 2, 2010

Currently Playing: Final Fantasy XII

I've been playing FFXII for the first time. Instead of going on a rant, I'd like to to do something a bit different.

So instead, I'm going to sketch out a scene from Star Wars or Final Fantasy XII and you tell me which one I'm describing.

Let's get started with: Star Wars or Final Fantasy XII?

Game on.

We're going to start with our blond-haired protagonist. He's grown up in some sort of foster care, as his parents are presumed

But, I was going to Toshi station to pick up some power converters...

to have died when he was very young, perhaps in the previous war. At the beginning of the story, he spends his days running errands for an older gentlemen, but dreams of being more, perhaps becoming a pilot of some kind?

After finding himself in a bit of trouble, our hero teams up with a mercenary-scoundrel type anti-hero and his extremely tall, animal-like sidekick, who incidentally is also a very good pilot and has a knack for using various weapons including something that looks like a bow.

Apparently, Fran has really let herself go.



You must learn the ways of the Force, if you are to come with me to Alderaan.

Our ragtag team also joins forces with an aging knight who fought in the last war. Apparently, public opinion is that he failed in his role as a protector and through his actions, essentially led to the Empire becoming even more powerful.

Eventually our hero and his band find themselves near capture on a huge Imperial superweapon. Mere mention of this superweapon strikes fear into the hearts of the Empire's enemies. Fortunately, our heroes are able to evade a one-way ticket to the brig by having someone trick the dimwitted Imperial Troops by dressing in their own armor!

Once free, our heroes then locate the Princess (whom they are obviously going to save) in the detention area. After sneaking through various corridors and hallways without so much as even raising an alarm, they arrive at the detention area, only to be met by resistance. Once dispatching all the guards and their officers, our hero hurries to free the Princess before reinforcements arrive.

Aren't you a little short for a Stormtrooper?



Despite freeing the Princess without too much trouble, our heroes failed to plan an effective escape. To complicate issues, the forced entry into the cell block has raised the alarm and Troopers throughout the vessel are now rushing to stop the rescue attempt.

The team decides to return to the

Now I am the master...

hanger to make their escape. Despite facing off against Imperial Troopers the entire way, the team makes it to their destination. Unfortunately, a malevolent man, dressed completely in unique and intimidating armor, and possessing powerful magic was there and a battle ensues. Unfortunately, the masked man is not defeated and the team must beat a hasty retreat before he is able to marshal his forces to stop them.

Escaping on a speedy vessel, our heroes barely avoid the fighters that escort the massive superweapon and are able to continue on their quest.

I sure hope the old man got that tractor beam out of commission!



Okay, I know that I am not the first to draw extensive comparisons between Star Wars and FFXII, but, seriously, this is freaking ridiculous. Nearly the entire portion of the game involving the Leviathan is a direct copy of Death Star scenes from A New Hope.

I know Square has a love of Star Wars. The addition of Biggs and Wedge into many of the FF games is a fitting Star Wars tribute. But when it comes to the Leviathan, in there simply aren't enough direct references to make the player view it as a tribute. Instead it seems like Square simply had written themselves into a corner, couldn't think of how to make a 'Save the Princess' quest fit, and said, 'Screw it, let's just copy Star Wars.

Wednesday, January 27, 2010

Just Beat: Air Fortress

Despite what the date on my blog intro states, I actually started this little quest of mine about two weeks ago. For some inexplicable reason, I decided to start with a game I knew next to nothing about: Air Fortress for the NES.


The little I did know about this game came from the Top Secret Passwords book that came with a Nintendo Power subscription. I never had a Nintendo Power subscription, I saved up the money for it at one point, but my parents wouldn’t cut me a check. They probably figured that reading about video games was just as mind-rotting as playing them. At some point in middle school my best friend at the time let me borrow his copy of the password book and, uh, I guess I’m still borrowing it (sorry Guza).

In any case, I vividly remember looking through that book and reading about all the games I had never played, or even heard of. Air Fortress was one of those games that just looked silly. The silliness was further compounded by the hero and his ridiculous name: Hal Bailman.

To start things off, why the hell was this game called Air Fortress. There are supposedly eight (well technically sixteen due to the all-to-familiar Nintendo strategy of increasing replay value by adding a second quest rehash of the same levels just with ramped up difficulty) of these megalithic space battle stations that you have to destroy. They are in space, not in the air. All I think of when I hear Air Fortress is either:

A) The B-17 Flying Fortresses that served admirably during the 2nd World War







or

B) Mega Maid from Space Balls stealing the air from Princess Vespa’s home planet.









Poor word choice aside, I started the game to quickly find the control scheme very easy. Air Fortress really didn’t bring a whole lot of innovation to the table. Although, in North America, it was the first instance of a dual gameplay type of game, with a side scrolling shooter portion, followed by a, well, different sort of shooter section, which is reminiscent of Blaster Master (which came out before Air Fortress in Japan, but after in N.A.). In the first shooter section Hal needs to fight his way to the Air Fortress’ entrance on his equally poorly named space scooter, the Light Ship. Once inside the Fortress, Hal is on his own and is subject to a low gravity physics engine, which reminds me a bit of Solar Jetman, just much easier to control.

Oh, and one more thing, Hal and his Light Ship may have ridiculous names, but they look even more insane. Hal is supposed to be the lone commando sent against this epically evil empire, yet he is outfitted in a bright banana-yellow suit with a gigantic helmet. There might as well be a crayon named after him. Next time you break out a coloring book and the standard yellow isn’t quite bright enough, look no further than Hal Bailman Yellow.

When I initially began playing, I thought Air Fortress was going to be a push-over. The first three levels were pie. Fortresses four and five were a bit more difficult, with the mazes increasing in difficulty, but still didn’t put up much of a fight. I then learned the hard truth.

This game is freaking hard.

The sixth Air Fortress ramps the difficulty up exponentially. With a much more difficult maze to work through, limited energy, much more difficult enemies, and cheap design making damage avoidance impossible, level six was the bane of my existence for three to four days. I hadn’t drawn a map for a game in years. I now have pages of maps for all the Fortresses starting with six.

See, the real problem is, that you might make it to the energy core (boss), and they really aren’t hard to destroy, but once beaten, the core activates a destruct sequence and you need to reach the escape point. The path to the escape point is equally labyrinthine and full of difficult enemies. The trick is to map out both the path to the core and the escape route and clear both of enemies, before destroying the core. Even having done this, you can be sure that the game designers provided you with barely enough time to cover the distance between the core and the escape point. I died several times due to the station self destructing when I was mere pixels away from reaching my escape ship. Each time, it made me want to punch a baby.

All this ranting may make it seem like I despise Air Fortress, and I do. But, in actuality it was a challenging game that had me addicted. I never want to play it again, for fear of placing me in a homicidal rage, but I haven’t felt such a sense of accomplishment in beating a game for quite some time.

Hal Bailman: worst choice ever as a new character in the next Smash Bros game.