Thursday, July 29, 2010

Anyone who talks to me about videogames for any length of time will soon learn that one of my favorite games of all time is U.N. Squadron for the SNES.


I freaking love this game and due to the excessive amount of time I’ve spent playing it, I’ve gotten ridiculously good at it. No kidding, if I had to point to one game that I can legitimately say I’ve mastered, it would be U.N. Squadron.

Heck, it’s even gotten to the point where I add restrictions to myself to make it more challenging. Why not trying to beat the game on Hard with only using the worst plane? How about beat it on Gamer mode? Okay, now beat it on Gamer mode without using Greg? Okay, now beat it on Gamer mode without using Greg AND without Special Weapons? And now, beat it on Gamer mode without using Greg, Special Weapons, or getting a single weapon powerup?

Alright, you caught me, I wasn’t able to complete the last two of those challenges. I honestly don’t think it would be possible to do those last two. But, you get the idea.

Because of my love for U.N. Squadron, the Arcade version has been sort of my own personal Moby Dick. I vaguely remember playing it a few times at the arcade in the mall, but that was before I was even in middle school. My only recollection was of how much harder (and how different) it was from the SNES version.

Since those days, I’ve always checked every (increasingly rare) arcade that I run across to see if they have the cabinet, but alas, they never do. I have seen a few clips of people playing online, but they are almost always using an emulator.

Needless to say, I had pretty much resigned myself to the realization that I would never really be able to experience this game on my own.

...Until I found someone asking way too much for one on Ebay! So, I did what any reasonable person without a job would do, I bought it - and it is glorious!

Sunday, July 25, 2010

Shooting in the Dark

Destructoid recently posted a job opening for a paid internship for a video game reviewer. Each applicant is required to make a short 1 minute video about a new game he loved or hated, or on a recent video game topic posted on Destructoid.

Despite high chances of being the one video that the good folks at Destructoid use as the example of what not to do, I decided to enter. I fully expect that I am not they type of person they are looking for.

Because of my non-existent chance of even being considered for the job, I took a bit of artistic liberty with the video requirements and decided to give a little rant about something that has been on my mind for a while.

Since E-3 there have been some journalists praising Bungie for making Halo: Reach cross genre with the inclusion of a Space Combat section. Check out the (shoddy) video here.

Unfortunately, one minute is not nearly long enough for my rambling self to fit in everything I wanted to say on the topic. For example: is the rest of humanity's Armed Forces entirely incompetent? I mean seriously, do we really need a Spartan to do everything? Wouldn't there be, I don't know, PILOTS to do this sort of job. Additionally, do you really expect me to believe that Spartans somehow know how to fly a Space Fighter? That's not something you exactly 'just pick up on' during a weekend class. That's the equivalent of a modern day Navy Seal knowing how to pilot the freaking Space Shuttle.

Just like riding a bike...

Tuesday, July 20, 2010

Just Beat: Tactics Ogre

Allow me to apologize in advance for any typos I make of the name ‘Tactics Ogre.’ Apparently, my brain continually wants to go all dyslexic on it and make it Ogre Tactics. Doesn’t that make more sense, fit better with the general ‘Ogre Battle’ series, and just plain roll of the tongue better?

Perhaps my continual inability to get the game’s title correct was a sign that pretty much nothing about this game would sit well with me. My overall feelings towards Tactics Ogre are neither positive nor negative, but conversely I am definitely not ambivalent nor neutral about it. Maybe it would be better to say that I am both strongly positive and strongly negative about the game.


Flip that coin, TwoFace, and tell me if I like this game or not...


Ugh, now I am just confusing myself. I guess my feelings about Tactics Ogre can best be put that they are like a riddle, wrapped in a mystery, inside an enigma.

Points to those who know why this picture is here!

Why such a conflict of emotions on this game? We may as well start at the beginning…

Knowing that the choices I made throughout the game would have a profound impact on the story, I chose not to do any research before starting my playthrough. While I’m not a huge stickler about spoilers, I wanted to go through this one cold, with absolutely no preconceived notions.

Consequently, I was left scratching my head early on with the Tactics Ogre’s plentiful and overarching similarities to another ‘Tactics’ game of the Final Fantasy variety, that I happen to know extremely well. As I played on, I began to get a very sour taste in my mouth: I was playing a crappy clone of Final Fantasy Tactics! How dare the Ogre Battle series rip off one of my favorite games of all time! This would not do!

With my initial impression one of building hatred and anger, I decided it was time to go to the internet and thus I received an education in what I should have already known as someone who considers himself a Gamer with a Masters Degree in Tactical RPGs. First Tactics Ogre was a PS1 port of the original Super Famicon game, so it predated Final Fantasy Tactics by a good number of years. Second, the game was the brainchild of Yasumi Matsuno, who would later go on to direct Final Fantasy Tactics.

In the time it takes to read a Wikipedia entry, my opinion of Tactics Ogre changed 180 degrees. Instead of a poorly done clone, Ogre Tactics (doh!) was revolutionary and implemented (albeit in unpolished forms) mechanics and ideas that would later be perfected in Final Fantasy Tactics.

Given the startling similarities between the two games, it would not be surprising if Yasumi Matsuno didn’t think of Final Fantasy Tactics as a remake of Tactics Ogre and an opportunity to fix any problems from his original masterpiece.

Apparently, 'Poor Translation and Localization" was something Matsuno felt he got right the first time around.


Even with the knowledge of Tactics Ogre being the ‘spiritual predecessor’ to one of my favorite games, I still have a hard time determining how I feel. Every major positive has a rather glaring negative just sitting there staring at you. Similarly, major faults also seem to contain profound positives.

Want Proof? Positive: a guy named Boner. Negative: there are Boners all over the place.


For example, I enjoy the difficulty of Tactics Ogre. When playing at or near the levels of the enemy, the battles are challenging and require more than a bit of tactical thought. Most story battles cannot be won be simply conducting a mass charge with melee weapons.

The flip side is that, since the ability to revive dead characters only becomes available late in the game, when a character is killed, they are more or less gone for good. Thus, when a party member died, I hit the reset button. Given the above mentioned challenge, I ended up hitting the reset button a lot, which began to get increasingly frustrating. This frustration was compounded by the AI ganging up on wounded characters (a positive, as it’s a sound tactic that anyone with half a brain would use) and also seem to possess increased stats compared to my characters of comparable level and equipment (a negative, as well designed games don’t need to rely on cheating AI).

My resulting frustration would either lead to getting fed up and not touching a controller for five days or, ultimately leveling up way beyond the AI level, and consequently removing the afore mentioned challenge.

Another example centers on the job system. The character customization process is very diverse and allows quite a bit of flexibility. Want your Wizard to be equipped with a sword and shield? Go for it. There are no ‘this character can’t equip that’ messages here. Naturally, equipping a sword would reduce the Wizard’s magic power and he would still suck as a melee fighter, but if you wanted to do it, you could.

The down side however, after the first four or five hours of gameplay, I found a team that worked for me, and I never changed it the remainder of the game (with the exception of equipping some new weapons here or there). In fact, in order to prevent my characters from dying, almost all my characters were indirect attackers: i.e. archers. You see, an indirect attack, whether by bow, crossbow, shuriken, etc does not let the enemy counter attack, whereas a direct (melee) attack does. And, remember that I’m trying to prevent characters from dying, so keeping my distance and limiting the amount of damage by not giving the enemy the opportunity to counter attack seemed like a pretty solid plan.

In fact it was such a solid plan, that my party of 2 Archers, 2 Valkyries (with bows), Canopus (with a bow), 2 healers, a Wizard, a Swordsman, and a Bezerker (crossbow), were able to handle anything the game threw at them, with maybe two exceptions. Remember, I hit upon this combination at hour 5 of a 50 hour game. That’s 45 hours of essentially the same battle set up over and over and over…

The above examples are just the tip of the iceberg for the two-sided aspects of the game. Consequently, it has been hard to determine how I exactly feel about the game. On the one hand, I would replay this game in a heartbeat. If it were not for my ever increasing backlog of unplayed games, I would start a new game of Tactics Ogre today. The branching story and bonus dungeon that I only started exploring, plus all the abilities and items that I didn’t get or experiment fully with, all call me back to Tactics Ogre and make it a game I want to play.

But, on the other hand, I’m not sure I recommend it. I suppose if Tactical RPGs are your bread and butter, than yeah, go find a copy. But, even for Tactical RPG buffs, there are plenty of much more refined tactical games out there (to be fair, there are a lot worse too – Eternal Eyes anyone?). Likewise, Tactics Ogre has not aged well when compared to other Tactical RPGs of the past few generations. While Japan has a huge Tactics Ogre fan base, here in the US, the game has (at best) a cult following. Go ahead and count me as one of the members of that fan base, but I think those numbers are quite thin.

Saturday, July 10, 2010

Pure Awesome

Late last night, during a marathon session of Tactics Ogre, I encountered something quite unexpected.

While, fighting through the outer fortifications of the enemy's capital city, I chose to attack from the rear, because, er, well... Wait, that's not what I meant. Rather, I came from behind to better sneak up on my target... uh, erm...

Damn, there isn't really any way to make that sound dignified.

Anyway, it's two in the morning, I'm tired, I'm grumpy, I just want to get through this series of battles and save... Then one of the enemy wizards takes his turn and I see:



That's right, the Wizard's name is Boner. That my friends, qualifies as Pure Awesome.

Catching Up

Holy Nuts have I been super busy with a bunch of nonsense the past few weeks. But, some free time finally opened up this weekend, so I can get a few updates on what I’ve been up to.

Let’s start off with the Halo LAN party I went to. Or as I have come to call it: Halo 3: Noob Nooberson gets Pwned. Unfortunately a bunch of the people who were going to show up were simply too intimidated by my FPS prowess, so they bailed. Ultimately we ended up playing 2 on 2 - first to 50 kills. Below are my stats for each of the 5 rounds that we played. Go ahead and bask in my undeniable dominance.

Round 1
Map: Valhalla
Kills: 11
Deaths: 25

Round 2
Map: Snow Bound
Kills: 7
Deaths: 31

Round 3
Map: High Ground
Kills 10
Deaths: 24

Round 4
Map: Epitaph
Kills: 13
Deaths: 34

Round 5
Map: Pit
Kills: 15
Deaths: 29

Pretty ugly, huh. Seriously, the most kills Noob Nooberson had was 15? That's just sad. The really amazing thing was how incredibly awesome my teammate was. We won two rounds and only lost the other three by one or two kills. Now take a look again at my above stats and imagine how kickass he was to overcome such a horrible partner and accomplish that.

Despite being unable to aim, I was able to help my teammate in other ways. By positioning myself in the open and then spewing a steady stream of smack talk, insults, and questions of manhood at my opponents, I was continually able to lure them in to the open to slaughter me. Meanwhile, my teammate was hiding nearby to then come in for the kill. You’d be surprised how long it took the opposing team to figure out that we were doing the same trick over and over. Sure they would kill me, but my partner would usually get two kills on them.

Next Up, I have a few New Acquisitions.

I fell hard into an advertising trap the other day. I saw that Amazon had Final Fantasy XIII for pretty cheap on a ‘one day only’ deal. Deciding that this was the lowest I would see FF XIII for a quite a while, I decided to go for it. And, 'click' it goes into the cart. Well, while I'm here, I might as well check out some other things as well... So, I also ended up buy the Gradius Collection (PSP), Gradius III/IV (PS2), and Metal Slug Anthology (PSP).

Additionally, I recently picked Castlevania: Dracula X Chronicles and Puzzle Quest for PSP; Suikoden III and Persona 4 for PS2; Castles of Shikigami III for Wii (so cheap it was almost free).

Oh, and I also got a second copy of R-Type Final, so I can just leave it upstairs at the TV and PS2 by my bed. Yeah, I’m a loser, I own multiple copies of my favorite games so I don’t have to walk downstairs to get them if I want to play them on my TV upstairs.

Should have some stuff up on Ogre Tactics soon. I’m pretty sure I’m nearing the end and I think I may have a lot to say about this one.