Tuesday, August 16, 2011

Just Beat: New Super Mario Bros. Wii

My fellow gamers, I wish I had an excuse for my lack of activity on this esteemed publication that follows my path to gaming glory. The truth is that I have been… uh… distracted; distracted by life (which has been pretty treating me pretty awesome, I might add).

This does not mean that I haven’t been playing anything. I have beaten a couple of games and been playing another few pretty extensively. The two games I have beaten deserve more than just a quick gloss over, so each will (hopefully) get a full and equal treatment, so without further wasted words:

New Super Mario Bros Wii

Let me tell you what I remember.

I remember that a majority of my childhood was spent playing Super Mario Bros 3.

I also remember that SMB3 is easily on of my top ten games of all time. It's damn near the closest thing to perfection from the 8-bit era.

Given that New Super Mario Bros Wii is directly inspired by SMB3, I suppose I was the target audience. Additionally, the nostalgia that sold me the game might also be responsible for my reaction: I freaking love New Super Mario Bros Wii! (NSMBW? how is it the acronym is almost more cumbersome than the actual title?)

Here’s what I liked:

1) Classic Approach: SMB3 changed the Mario paradigm by not simply advancing the player level by level, but incorporating a sort of overworld. This allowed a player to choose their path, route around difficult levels, and find secrets and bonuses. NSMBW returned to this style, complete with Mushroom houses, bonuses, hidden paths, and varying routes.

2) Play Style: This is traditional Mario play style with innovative, creative, and flat out entertaining side scrolling levels. Simply put, I really enjoyed almost all the levels. Each was unique and reflected the respective theme of the world in which it was located. Additionally, there was plenty of familiar enemies and terrain, but each level also contained a healthy mix of new and just plain cool stuff. The best example of cool new shit is in World 8, the new lava and volcano based hazards are crazy… crazy awesome!

3) Airships: In the first world, I was a bit disappointed that it ended simply with a castle and lacked an airship battle, like in SMB3. However, this only made my excitement even greater when I discovered there were indeed airship levels (and they even had a sweet updated version of the original music)!

4) The Final Battle: I’m not going to spoil this one. If you’ve played it: you know what I’m talking about. I’ll simply say, I did not see that coming and it was Awesome!

5) Challenge: The game rewards you for finding all the star coins in each level and beating all the levels. The difficulty in accomplishing this varies on the level and your own personal standards. For the more difficult locations for star coins and secret levels, one can usually go to the Mushroom Kingdom Palace and watch one of the many hint videos, which are less like hints and more like flat out cheating. However, if you resist the urge to head to the videos for a coin you can’t find, the feeling of accomplishment can be very satisfying.

While I thoroughly enjoyed NSMBW, I did find some flaws in the game. Here’s what I didn’t like:

1) Challenge: NSMBW is easy. I mean really easy. I accumulated 99 lives by World 3 without even trying. Only a few levels in the game actually pose some sort of challenge, and those are mainly the bonus levels in World 9 (and of those... 9-7 is flat out brutal). But, the rest of the game is a relative cake walk. I don’t like how a vast majority of the challenge in NSMBW is wrapped up in the collection of star coins or finding the secret levels.

9-7, the exception to the 'too easy' complaint...


2) Power Ups: Most of the power-ups in NSMBW just plain suck. The propeller cap is so powerful it reduces 95% of all the levels to all kinds of easy. Meanwhile, the remaining power-ups are only useful for the specific areas for which they were designed. All I really want is a Racoon or Tanooki Suit and a Hammer Brothers Suit. Is that too much to ask? Oh, I would also have really liked to see a level or two sporting a goomba shoe. I loved that thing…

Oh, it's on now!


3) Multiplayer: Nintendo billed the four-player aspect of NSMBW as the primary feature, and honestly, it sucks. First, the mechanics of multiplayer just don’t seem… right. The way the characters interact and react to hitting each other seems way too loose and over exaggerated. I suppose if a dedicated group of people spent a ton of time planning and practicing, the result would be in some truly epic youtube videos. But, if you simply want to sit down and have some fun with friends for a few hours, go play Mortal Kombat or something.

4) Multiplayer, Again: Why am I stuck with Mario, Luigi, Toad, and Another Toad!? Seriously. With the massive wealth of characters available to choose from, why are we stuck with the lamest three choices in the entire Mario universe? Remember how Mario 2 sucked? Yeah, well at least they had four characters to choose from, each of which had a unique trait that distinguished them from the others. Why didn’t NSMBW follow that model? And don’t tell me it would ‘unbalance’ the game. This isn’t competitive, professional gaming. This isn’t Starcraft or Marvel vs Capcom, this is Mario. It’s already insanely easy, why not spice it up. Let me play as Peach. Yes, I know the point is to rescue Peach, but gloss that over with some convenient explanation and put her in the game. Or Daisy. Or, hell, let me play as Bowser. Or Yoshi. That would be interesting: Player One as Mario, Player Two as Yoshi. That could lead to some pretty inovative cooperation. At least make some of these characters unlockable. How about instead of getting gold stars (or even the glowing gold stars for doing a super good job…) for beating all the levels and getting star coins you get additional characters? That could be fun. The point is that Nintendo phoned in Multiplayer in virtually every respect. It sucks and I really don’t think I’ll ever play it again.

However, despite the flaws in NSMBW, I loved it. It was enough nostalgia mixed with some really awesome levels with creative and fun platforming. Yes, it wasn’t a big challenge. But it was a blast to play and kept my attention long enough to completely play through it twice in a row. And in my book, that’s the biggest complement a game can get.

Current State of the Steke:

Games Owned: 305
Games Finished: 121
Percentage: 39.7%
Progress to Date: Embarrassing

Sunday, May 15, 2011

State of the Steke Address

My fellow gamers, first I would like to thank the two of you for reading this web-zone. Your patriotism to Steke the Geek is admirable, although likely misplaced. I am deeply regretful of my inability to post anything for the past quarter of a year. One of you may believe that it was a result of how bad Super Mario Bros 2 is. While the craptasticness of that poor excuse of a Mario game may have crushed a weaker gamer’s soul, rest assured that I survived and have moved on to better things.

It turns out that deciding, on a whim, to go back to college is taking a bit more of my time than I anticipated. As a result, gaming for this fiscal quarter has been down. However, some slight progress was made. So, let’s get to it! To save some time, we’re going into the Rapid-Fire Bonus Round!

Round 1: Soldner X and Soldner X-2


A long time ago there were these awesome games that we used to call shooters. This was before the host of crappy military/space-marine first person shooters stole that name for their own. No, this was when the 2-D, side-scrolling space shooter held the title. Unfortunately, this genre is all but dead. Occasionally, a new 2-D shooter crops up, but they are few and far between. And the ones we do get are all too often eastern bullet-hell imports that are essentially impossibly unless you happed to by Jimmy from The Wizard or Japanese.

Bullet Hell: I'd last 3 to 4 seconds; Japanese schoolgirls last 45 minutes, playing one handed while talking on their cell phones


Fortunately, for us non-Japanese, non-savant gamers, we’ve been given Solder X and its brilliantly named sequel Soldner X-2. Since this is the Rapid-Fire Bonus Round (RFBR?), here’s the quick and dirty:

A) These games are awesome
B) Yeah, they’ve got some glitches, but nothing you can’t overlook as they are independently produced games for dirt cheap.
C) The gameplay mechanic has greater depth than ‘just hold down the fire button,’ which leads to a surprising amount of strategy and requires a little bit of forethought
D) Soldner X-2 is a game with ‘X-2’ in the title that I actually want to play

And one I do NOT want to play


E) They are graphically stunning, with lots of pretty colors
F) The Challenge Mode in X-2 is addictive, time consuming, and tons of fun
G) Did I mention these games are awesome?

Yeah, so I liked them.

Round 2: Vanquish

For some reason, Vanquish appealed to me when I saw the initial previews. It completely isn’t my type of game: third person shooter, standard cover mechanic, Gears of War clone in a Halo type setting. It’s all very, um, average. It wasn’t necessarily bad and I had fun… it was just rather unremarkable. The only thing that sort of sets it apart from the other bajillion games just like it is the suit mechanic. Your suit has several unique features that can greatly aid you in battle. Most notably is the ability to go into matrix style bullet time, which actually allows me to aim somewhat effectively (because otherwise, I can’t hit shit). A futuristic action game with a bad-ass protagonist in an awesome suit? Yeah that reminds me of something else I would rather play…

Hint: It starts with 'M' and ends with 'etroid'


Round 3: Muramasa: The Demon Blade

I love Muramasa. Everything about this game oozes style. The beautiful watercolor style graphics, the distinctly Japanese character and level design, the sub-titled and not-dubbed over Japanese voice acting; everything adds to an overall world in which the player can truly become lost.

Style...


There are two different story arcs to play through each with unique main characters and sets of weaponry. This adds a nice bit of replayability, but beyond an additional difficulty level unlocked upon beating the game and optional Monster Lair battles, there isn't a lot gameplay-wise to bring a player back. What will bring me back for future playthroughs is the presentation. Yeah, the game is fun, but the shear awesomeness of the game's style creates an overall experience that makes me want to replay it.

Even More Style...


Round 4: Mortal Kombat

One reviewer of Mortal Kombat mentioned that no one seems to be able to review the game without reflecting on their own personal history with the series. I don’t think I can break that pattern. I essentially grew up playing MK 1 through 3. I followed the mythology and read the strategy guides. I loved the series and that affair culminated with MK3. Patrick Curtis and I used to rage against each other in MK 3 on his Sega Genesis all those years ago. Smoke and Sub-Zero were our main guys and we would go head to head for hours.

While the past-Steke I just described is who this game is made for, the true genius behind Mortal Kombat is how accessible it is for newcomers. MK virgins don’t have to worry about not knowing the moves: in-game tutorials; the availability of move lists in the pause menu; and the switching of primary characters in the story and challenge modes all combine to give a comprehensive introduction to the game mechanics. Additionally, the story mode (in a fighting game!? and it's actually good!?) cleverly retells the story arc of MK 1 through 3. This eliminates the burden of trying to understand the increasingly convoluted mess that became of the MK storyline through the later games. For us old-schoolers, the new story has plenty of nods and connections to the previous games, which makes me very happy.

Soooooo Awesome!


The total package for Mortal Kombat is incredible. The story mode is challenging and takes maybe ten or so hours to beat, there is standard arcade ladders (like traditional fighting games), 2v2 matches are now included (and implemented very well, not just a throwaway add-in), the challenge mode is a 200 level tower with a ton of variety, there are numerous unlockables (of which most are worthless, except for the alternate costumes and additional fatalities), and the online component is implemented better than every other fighting game I’ve played.

So, I guess you could say I liked it.

And that brings us to the end of the Rapid-Fire Bonus Round. Some good games have been played, and all of them way better than Mario 2. I suppose that my faith in humanity has been somewhat restored.

State of the Steke:


From now on, I’d like to finish every gaming post with the State of the Steke. This is just a quick breakdown of my games owned to games beaten. After all, the whole point of this (pointless) blog is for it to track the journey through my very substantial backlog of games.

Games Owned: 303
Games Finished: 120
Percentage: 39.6%
Progress to Date: Abysmal

Wednesday, January 12, 2011

Just Beat: Mario 2

This game sucks and I hate it. End of story.

Well, to be fair, there are exactly three awesome things about this game.

1. The underground music is awesome.

2. The end boss music is awesome.

3. The fact that I never have to play this game again is awesome.

Wednesday, January 5, 2011

Currently Playing: Super Mario Bros. 2

Throughout the storied and diverse history of Mario games and his numerous spinoffs, there certainly is a wealth of fantastic games. Few would argue with the supremacy of Mario 3 near the top of all-time greats. Additionally, there are lots of games that don’t quite fit the standard Mario mold: there’s Super Mario Sunshine, or Yoshi’s Island or, heck, Dr. Mario or Mario Kart. These are good games for sure, they just are Mario’s stepchildren from that ‘other’ marriage; the ones the courts say he has to include as part of his lineage and pay monthly child support to.

Then there is Mario 2.



If Sunshine is Mario’s stepchild, then Mario 2 is the incoherent drunkard on Jerry Springer who is trying to find out who his real father actually is, then ends up throwing a chair at Kid Icarus.

'E's Yer Beby!'


Honestly, I’m surprised that Mario (and Nintendo) weathered this disaster with such grace. Then again, I only vaguely remember Mario 2 from my youth. I mean Matt, the spoiled, only-child who lived down the street, had it. But I only remember actually playing it once… and I thought it sucked, and this was before we used even knew what ‘sucked’ meant.

Mario 2... sucks?


No, for my friends (and everyone I knew in general), Mario 2 was simply never mentioned. We went straight from Mario to Mario 3 (and what a glorious leap that was) and left the second installment by the wayside.

Even when I finally got the game from a thrift store, or garage sale, or other such used-goods emporium, I never played it. I felt it necessary to own, but never bothered to actually play it… until now.

And now I know why.

This game flat out sucks, and I hate it.

Yes, I know that I already said that. Hey, I’m an unoriginal bastard. But the reason, I said it again, is because I say that exact same line numerous times whenever playing the game… because it sucks, and I hate it.

Alright, alright, I know the game actually received strong reviews and was the third best selling NES game (thanks, Wikipedia!), but that doesn’t change how I feel about it (Spoiler Alert: it sucks and I hate it).

And here’s why.

1. Play control is balls. Control of your character is very ‘floaty.’ No, I don’t mean how Luigi and Peach have an inherent float in their jumps; I mean the inertia of your character lags. It’s like being in an Ice World in any other game: you slide all over the place. This game is difficult, not because of tricky platforming (I’m looking at you Lost Levels) or because of challenging bosses, but because the controls are down right atrocious.

2. It’s buggy as hell. Enemies have the tendency to vanish, for no reason. Sometimes, I’ll go to jump on the top of a wall and I’ll land on the side of it just below the top.
Other times, I’ll do a blind jump to a platform that I know is there, only to find that this time, the game decided to not include it, just to remind me that I hate it. This just scratches the surface, I challenge anyone to play through a game of Mario 2 and not experience some sort of glitch or bug. It’s ridiculous.

3. Mario 2 looks like crap. The levels, graphics, and visuals are generic and boring. And what’s with the whales in the Ice World? They look more like building blocks that spout radiator fluid than whales. Oh, I know it’s supposed to be a dream world and everything, but what the hell is this shit? I walk into a bird mouth at the end of each level? Uh, what? I mean, this is supposed to be a Dream World, why not go all out? Make this thing crazy. Make it way out there. Get freaking creative. This isn’t a dream world, it’s bland world. If this wasn’t the 8-bit era, the entire thing probably would have been rendered in five shades of beige.

Who knew that Mario 2 had its own Exit


I can’t wait to beat this shit and get it over with. I’ve been playing maybe a run-through a day for about a week and can now consistently get to the final boss, so it’s just a matter of time. I want to put Mario 2 behind me and never look back.

This game seriously sucks and I hate it.

Saturday, January 1, 2011

Housekeeping

Wow, has it been a while.

Last time I posted was a long time ago, when I was mired in a tough, crap-I-took-too-many-credits semester of school. School has been out now for about a half a month and no longer is eating up tons of my time. So why haven’t I posted? I’ve been playing video games and it was glorious!

Well, I just beat Valkyria Chronicles (for the second time) and newsflash: it’s not pretty awesome; it’s freaking awesome.

I love this game. That’s pretty much all there is to it. I haven’t restarted a game immediately after beating it since… maybe R-Type Final? And before that it was Metroid Prime.

The point is, I usually have a hard time playing through a game again immediately after beating it because I get burned out. It took a lot of effort to get to the end and starting over usually seems a bit daunting.

But not with Valkyria Chronicles. I didn’t even wait until the next day. I beat it, watched the ending, saw that there was an option for a new game plus, and started playing immediately.

I’m not going to rave about why I love this game so much. Just know that Valkyria Chronicles jumped the charts directly into my top ten of all time and that’s some pretty tough competition.

I also recently joined the rest of the population of the Universe and bought a Wii. I’ve been collecting the few Wii games that look good over the past few years as they’ve come out and, with a temporary price cut on the Wii at Target, I decided it was time to finally get the hardware required to play those games.

So, I just beat Metroid: Other M. Given the almost universal negative reviews of Other M, I was set to get through the game hating it and surviving on stubbornness alone. Apparently, I got a different copy of Other M than the reviewers, because the game I played was pretty darn good.

Many of the reviews did, justifiably, comment on the jaw-dropping graphics, superb music, and (mostly) competent game control. All of this is very true and adds together to result in a very satisfying game-play experience.

The reviews had me prepared for prolific cut scenes and pervasive melodramatic narration throughout the game. I found the narration and cut scenes pretty benign, however. Yeah Samus does come off a bit more emotional than I would have expected, but for the most part, she was neither the ‘chatty Cathy’ that one reviewer called her, nor an emotional wreck constantly worried of what Adam would think. I honestly felt, and this isn’t a fan boy talking here, that Samus reacted to the situation pretty much how anyone would.

There is one exception, however, and this is the fan boy talking here. Samus froze when first confronting her longtime nemesis, Ridley. This was out of character. In the heat of battle, Samus doesn’t really strike me as someone who would be frozen with fear. Seriously, this is the same girl who has fought off the Mother Brain’s minions twice AND single-handedly infiltrated the Metroid homeworld and eradicated the entire species. She’s fought some pretty serious battles, seeing Ridley again (well for a third and not-the-last time) shouldn’t stop her in her tracks.

Despite this mis-characterization and the standard ‘made in Japan cheesy bizarreness’ Other M is solid. Does it top Super Metroid? Uh, no. But, it’s better than Prime 2, Fusion, and obviously way better than Hunters.

I likey.

Friday, October 8, 2010

Currently Playing: Oh Shit, There Go My Grades

About 6 years ago I graduated from college with a very useful degree in Military History. Since then, the job offers I’ve had in that field have been incredibly numerous and lucrative… Okay, that’s a lie.

In reality, I realized that History, while I enjoy it and think that it’s fascinating, isn’t really my calling. I don’t want to spend years of my life researching some obscure historical event, only to write a book that will most likely be read by eight people and some poor Midshipman at the Naval Academy who, by pure chance, was assigned a report on the very event to which I devoted my entire life.

Instead, I’ve returned to school to get a degree in engineering, which is much more suited to how I think and view the world.

Naturally, I’m impatient, so I’ve completely overloaded on credits in a vain attempt to get to graduation as soon as possible. Consequently, video games have taken a distant back seat to School.

And the work seemed to be paying off. With only a bit of ego, I can say that my grades were great and the semester was shaping up nicely… until Tuesday, October 5, 2010. At approximately 9:45 in the evening, I fell head-over-heels in love.

I started playing Valkyria Chronicles.

I want to have it's babies.


The characters, while still loosely conforming to the JRPG stereotypes, seem like real 3-dimensional people. Granted, the occasional cheesy line gets in the way, but otherwise the characters are all fairly likeable. In almost every JRPG I’ve played, there is at least one character that makes me groan and say, ‘shut up, shut up, shut up!’ every time they open their mouth (I’m looking directly at you, three-quarters of all Final Fantasy characters). But, so far, I’m pretty much annoyance free right now.

Annoying.



The story is top notch. I truly feel that I am but a small part of a much larger war, and not just a lone group of people who fight off the entirety of the cosmos to ‘save the world.’ Additionally, the equipment, time period, and geo-political situation draw heavily on the Second World War for inspiration, making everything familiar enough to feel like it could easily have taken place in our world, rather than some distant fantasy world. At the same time, however, there is enough change from the actual Second World War to make it a fresh and new experience and not be a mere ‘change of names to protect the innocent.’

More Annoying.



Additionally, gameplay is extremely fun and intuitive. It took me less than one battle to get my bearings and there were very few tutorial sessions. Coming off my last game (Final Fantasy XIII), where the first 20-odd hours of gameplay was essentially an extended tutorial, Valkyria Chronicles was extremely refreshing. To boot, the combat is just plain awesome. I seriously can’t get enough of it.

Die in a fire.



Lastly, Valkyria Chronicles has succeeded were almost every other RPG of the past few generations has failed: it got me interested within about 15 minutes of starting. Understand that, while I love RPGs, I despise starting them. It always feels that first few hours are like pulling teeth: with tedious fetch quests that ‘teach’ you to use different game mechanics; boring exposition scenes that try and set up the story; and multiple, painfully long explanation screens for how different mechanics work. Valkyria Chronicles was designed extremely well to either camouflage these aspects, or respect the fact that I have some intelligence and can figure most of it out on my own.

Needless to say, I’ve already broken down and played about 6 to 8 hours this week… hours I should have been studying.

I’m screwed.

Sunday, September 12, 2010

Just Beat: Final Fantasy XIII

In middle school, I borrowed Final Fantasy VI from Ryan Bristol, and fell head over heals in love with it.

Doesn't Count.

For the next few years, I played it constantly. Having entered the Final Fantasy scene a bit late, VI was the only game of the franchise I was able to get my hands on (well, except for FF Legends and Mystic Quest, but those don’t really count). Consequently, when I discovered that Final Fantasy VII was coming out for the PS1, I had my first chance to play a sequel to one of my favorite games.

Realize that I had never played another Final Fantasy and didn’t understand that each of the games was wholly unique. My view of sequels was based on growing up in the 8 and 16-bit areas when a sequel was nothing more than better levels, cooler power-ups, maybe a bit more story. To us, sequels like Mario 3, Super Metroid, Mega Man II+, and A Link to the Past, where the same game we fell in love with, just with more awesome.

And yes, there were sequels that didn’t fit this mold. Mario 2 and The Adventure of Link were drastically different than their originals. But in the gaming circle I grew up in, these games were universally shunned for not being what I described above.

Anyway, my point is, I expected that Final Fantasy VII would simply be a larger, more awesome, evolution of VI.

Instead, Final Fantasy VII completely blew my mind. It was not my SNES Final Fantasy. Sure, there were nods to previous games. The names, items, and spells were similar, but this merely created a Final Fantasy atmosphere, more than anything else. It was neither a continuation of the story, nor a simple evolution of the previous game. Final Fantasy VII was something entirely unique.

Let me (finally) get to the point.

At the start of Final Fantasy VII, you are confined to a relatively linear and restrictive setting and plot. The story takes you from one point to the next, with no possibility to break from the point A to B map sections that link the various plot locations. The setting is a mega city named Midgar and is powered by eight huge Mako reactors. Right off the bat, you destroy one of those reactors and soon thereafter take out a second.

Given the story makes it absolutely clear that there are eight such reactors, I naively assumed the rest of the game would center on the destruction of the remaining six. Although I really do enjoy this part of the game, my first time through, I missed the exploration component inherent in an expansive overworld, like the one I experienced in FF VI.

FF VII disappointed me by removing one of the primary tenants of Final Fantasy that I found really attractive: the freedom to roam the world and explore regions that may or may not take me to the next objective. I loved being able to see what would happen if I went to a town that didn’t enter into the story until much later, or go to some remote location to find items significantly more powerful than my current stock.

So, imagine my disappointment, when I thought that Midgar was the entirety of my world in FFVII. Then imagine my undeniable awe in discovering that; after hours confined in a restrictive, dark, and imposing city; I emerged onto a sunny and expansive overworld.

‘Holy Balls! This game is effing huge!’ I said (well something along those lines).

Holy Balls! That sword is effing huge!

Okay, so why do I tell this long-winded, meandering, and mostly useless story? Well, the last time I posted about Final Fantasy XIII, I had just landed on the lower world of Pulse. I had given a fairly glowing report of the game to this point; contrary to the nearly universal distaste for the game. Understand that I had just played 20 to 30 hours of a completely linear (and somewhat enjoyable) game and had finally gained access to Pulse. An entire planet awaited my exploration.

I was thrilled at the possibilities Pulse offered. I had spent hours witnessing the fear Cocoon’s citizens had of a Pulse invasion. During my time on Cocoon, I was constantly ostracized and pursued. As something called a ‘Pulse L’cie,’ my party was tasked by meddling god-like beings known as Fal’cie with the utter destruction of Cocoon. Despite rejecting this tasking, Cocoon’s populace, justifiably, wanted my party dead. Having finally fled Cocoon, I was convinced that, during my exploration of Pulse, I would see the other side of the story.

I imagined a host of possibilities, each having sprawling ramifications on the story. Maybe the citizens of Pulse would welcome my party as saviors because of their status as Pulse L’cie? Or on the other hand, maybe Lighting and her friends would be hunted down for swearing off their mission to destroy Cocoon? Do the citizens of Pulse even reciprocate Cocoon’s fear, hatred, and distrust? Do the citizens of Pulse even know Cocoon believes the two worlds are still at war? Perhaps Cocoon is the true evil power and has been subjugated Pulse since the previous war? Maybe there is a true Cold War and arms race brewing between the two worlds and my party is sending both of them dangerously close to an all out apocalyptic war?

I was eager to get this side of the story. The possibilities were limitless.

With the planet of Pulse awaiting my exploration, I felt the same as when I first stepped outside Midgar and had to shield my eyes from the bright sunlight. I couldn’t wait to see where exploration and the story took me.

My enthusiasm was quickly and brutally crushed. I learned that there were no cities, no people, no war, and definitely no world to explore. Yeah, I know: spoiler alert. Deal with it.

That’s right, after finally ‘opening up,’ there is jack shit to do. Pulse is a world of several huge areas linked together and populated by a bunch of monsters. That’s it. End of story. Oh sure, you can take on the different sidequest hunts, but these are relatively boring, and apart from unlocking some log entries, truly don’t contribute to much.

Even Vanille is shocked at how lame Pulse is.


Pulse should have been the real meat of the game, where player driven exploration could have resulted in an astonishing amount of depth. Instead, it’s merely a brief diversion before the game’s final conclusion.

If Pulse is where my enthusiasm ended, then my return to Cocoon was where it turned to outright hostility. Usually, I don’t complain (much) if the story component of a game is weak. I truly value gameplay, pretty graphics, and awesome music more than the story. Perhaps I’ve just come to terms with the fact that video game stories mostly suck, but FFXIII crosses the proverbial line.

(I suppose Spoilers are ahead, but they don’t make much sense anyway, so it really doesn’t matter).

Upon returning to Cocoon, I discovered Cid had been appointed Prime Minister (or Chancellor, or whatever). This made little to no sense for several reasons. First, I had already killed Cid. I watched him die. Granted he turned to crystal and, I suppose a Fal’cie could bring him back, but it still seemed sudden and contrived. Second, Cid’s appointment was designed to destabilize Cocoon and essentially lead to civil war.

Um, What?

How does that work?

I understand that Cid and his cavalry were fighting against Fal’cie dominance over Cocoon, but wouldn’t his followers be happy that he was made Prime Minister? I understand that his position only put him under closer scrutiny from the Fal’cie, but I feel that from this position, he could orchestrate large, sweeping changes that could unify the people and eventually cast down or mitigate the Fal’cie.

Then, in the midst of this confusing plot revelation, I witnessed the most ridiculous cutscene and ‘plot development’ ever conceived of by man.

Cid gives an inaugural address where he promises to keep Cocoon safe and blah, blah, blah. He then shows his resolve. Much like a nation that is under the constant threat of invasion, he holds a military demonstration to showcase the strength and might of Cocoon’s armed forces, and…

Wait.

He doesn’t do that.

He holds a motorcycle race.

I’ll let that sink in.

A motorcycle race. That’s like holding a Nascar race in Washington DC after a newly appointed President makes his inaugural address.

Nascar: how the U.S. won the Cold War.


Then your party comes crashing into said motorcycle race and activates their respective eidolons and start wrecking shop. Then Pulse attacks… I think. Well, a bunch of monsters from Pulse start roaming around. And, I guess this started a civil war? Hell, I don’t know. This ended it for me. I had no idea what was going on, and just pushed onward to beat the game.

What the hell happened? In the last eighth of the game, I completely reversed from ‘having a blast playing it’ to ‘screw this shit, let’s just get it over with.’

Ugh.

Having said that, I still rank Final Fantasy XIII as a game I’d play again. Someday. In the far, far, future. It has some challenging bosses, mainly due to the imposed ‘limit caps.’ Likewise, I enjoyed the (controversial) battle system. I really, really liked the music (except about four exceptions, which I hated). And, for the first time in a long, long time, I actually like the main character, Lightning. Hell, even Hope and Vanille, who I started out despising, grew on me (a little). On the one hand, FFXIII is good enough to warrant another playthrough someday. Yeah, someday when the only games left are casual Kinect and Move games that I stubbornly will not play, and I’ve gone through the majority of my backlog. Yeah, I might replay it again. However, on the other hand, it’s definitely not good enough for me to really recommend to anyone.